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Project Update #44: Uberdark Alpha 0.50 - Printable Version

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Project Update #44: Uberdark Alpha 0.50 - SabotageTheFool - 05-18-2014 11:02 AM

A new version of Uberdark is now available, the primary improvements being random cavern and dungeon generation.

(05-18-2014 10:56 AM)aaron Wrote:  Well, the new version of Uberdark is now available, the primary improvements being random cavern and dungeon generation.

Terrain generation has bogged down a bit, due to the added complexity -- it's still okay on faster machines, but my older one chugs a little now. Also, the seaming problem is still present -- only more noticeable due to the ceilings.

Anyway -- now it's on to the next version, so here's the list of what I'm hoping to accomplish for Alpha 0.51...
  • Fluid flows and rendering, both water and lava
  • Improve collision code
  • Improve rotational control of plops (not all the way finished yet)
  • Fix seaming problems
  • Add some new building materials / terrain objects
  • Add a shoreline biome type

The fluid flows will be the big work item -- definitely won't be able to get the same resolution as the main terrain system (since they need to be animated), but hopefully it'll work out well. Also, I'm gonna set a target date up front -- June 29th.
Post to the thread below <3
http://uberdarkforum.com/showthread.php?tid=1324&pid=14789#pid14789