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Bug List A.40 (Actively Updated)
01-31-2012, 01:55 PM (This post was last modified: 02-11-2012 06:33 PM by SabotageTheFool.)
Post: #1
Bug Bug List A.40 (Actively Updated)
B = Bug
A = Aaron's Answers
* = Anomaly

(will be updated here also)

B1 Separated Stacks
Placed and picked up torches don't stack on the original stack of torches. When you FIRST throw a torch, if you catch it in mid air it will stack with the originals.

B2 Non Combinable Stacks.
There is no way to combine stacks of items in the inventory. If you reach over 1000 of stone, for example, and build with the larger stack, you cannot combine the stacks so you have a stack of 1000 and a smaller stack again.

B3 No Pick Ups Underwater.
Cannot pick things up under water, you can, however, loot items that are underwater as long as you are not underwater. You will not be able to see the item through the surface of the water, however, so it is quite difficult.

B4 No use Hammer
Hammer does nothing except make a tree chopping noise when used on trees. It does not actually chop down trees but can be used as a weapon still. (Though it could well be used for Smithing later).

B5 Lost Materials
Dragging and dropping a building material out of your inventory will cause you to drop it and lose it forever, as it will fall through the world. Dropping materials does not currently drop a collectible item as all other items do...

B6 Material Jetback Lives On!
The "stone jetpack" as it has been called still works with both normal debris and block debris, but is now much more difficult with normal debris. Block debris allows you to go extremely high extremely easily, however.

B7 Bouncy Player
Because of how player collisions work right now, falling a great distance causes you to bounce a great distance back upward. This was present in previous versions, but was never mentioned.

B8 Softening Stone
Mining stone is not possible with the copper pick. However, this can be circumvented by building through stone with dirt. After doing so, mining the area will not only be possible, but with retrieve both your used dirt and the stone that was there.

B9 Doubling Up
You collect about twice as much material as you use. For example, placing 20 units of dirt will yield 40 units of dirt if mined again.

B10 Horizon Off
The spheres that mark the horizon seem to rest slightly below the visual horizon.

B11 Random Zombi Spawn (Literally)
Zombis will spawn anywhere, not just near grimstone. This is the case for both natural spawning and for pressing Z to spawn them.

B12 Visible Invisible Lines
You can see where trees will be chopped at in you stand at a lower altitude and look up at them. You can also sometimes see the Grid of the ground from certain angles [Image]

B13 Escape Crash
If you press Esc when in the inventory, the game crashes.

B14 Seeing Past Existence
If you "material jet pack" high enough, you can see through the edges of the map to see the moon and sun as they rise, they'll be cut off at a point then reappear.

B15 Pressing Shift + F7 (Load Map) will do one of two things:
- If you haven't opened the inventory yet, you will enter a No-Clip style mode where all trees disappear, all items are gone in your inventory and you can pass through the earth, if you have a map saved it will be on this map that you're No-Clipping.
- If you HAVE opened the inventory, the game will crash.

B16 Continued Switch
When switching between Tools and Materials with Q and E you won't return to your last used Tool or Material, but the next in the switching list, so you have to cycle back through again.

B17 Ocean Floor Texture Change
Attaching a Torch to the ocean floor where the Crystal Rock section starts, the whole ocean floor turns to the Crystal Rock texture, flattened.

B18 Stone + Tree = Black
You can build into a tree with stone (basically no clipping the stone inside the tree) and when you completely surround the base of the tree with stone, the entire tree turns black. [Image]

B19 What? No Superbomb?
If you drag and drop your Bombs from your inventory, it will drop all of them at once, but only as one bomb which will then explode as one bomb.

B20 Cant... Move....
If you make another window active while Lords of Uberdark is loading your mouse with be confined to the area that the Lords of Uberdark window as loaded as temporarily.

B21 I Can Jump Through Trees Big Grin
If you jump into a tree, above the bottom of the trunk you will no clip through.

B22 Building.. Old School Style
If in building you hold left click then swing your mouse up quickly you'll start building mid air.

B23 No captials
If you use a capital X when setting the Screen Resolution, it will come out a wrong size and seems stretched and zoomed and unplayable.

*1 Trees collapse in on themselves until there is nothing, not reducing to a Stump or the like.

*2 You still move if you're typing in Steam Chat when running it via steam (though this is much less destructive now with less hotkeys).

*3 The shield is just a model at the minute (Or so it seems) as it blocks no damage.

*4 (Windows) If you move the Lords of Uberdark window while it is loading it was come up as "Not Responding" until it is loading.

"No Excuses. No Apologies. No Regrets."
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Messages In This Thread
Bug List A.40 (Actively Updated) - SabotageTheFool - 01-31-2012 01:55 PM
RE: Bug List A.40 (Actively Updated) - Ben - 01-31-2012, 03:34 PM
RE: Bug List A.40 (Actively Updated) - Ben - 01-31-2012, 03:57 PM
RE: Bug List A.40 (Actively Updated) - Ben - 01-31-2012, 04:24 PM
RE: Bug List A.40 (Actively Updated) - Ben - 02-05-2012, 02:29 AM
RE: Bug List A.40 (Actively Updated) - Ben - 02-16-2012, 10:02 AM
RE: Bug List A.40 (Actively Updated) - Ben - 02-27-2012, 11:49 AM

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