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Skinned business dorf.
12-08-2011, 10:15 PM (This post was last modified: 12-08-2011 10:16 PM by Ben.)
Post: #1
Skinned business dorf.
I decided to see how easy it would be to skin a dorf. It's a bit difficult due to the way it's mapped to the model but here's what I managed so far:
[Image: RSj1z.jpg]
The cartoon outlines kinda mess things up.. Screenshot is from A35 since it has the model viewing.

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12-09-2011, 10:49 AM
Post: #2
RE: Skinned business dorf.
This amuses me greatly! XD Love it!

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12-09-2011, 10:58 AM
Post: #3
RE: Skinned business dorf.
Thanks Big Grin Considered trying to make an army dorf, but quickly gave up on that.

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12-15-2011, 03:09 AM
Post: #4
RE: Skinned business dorf.
Looks cool. The dorf even looks serious, which suits it. (No pun intended)
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12-15-2011, 03:10 AM
Post: #5
RE: Skinned business dorf.
(12-15-2011 03:09 AM)Gkardos Wrote:  Looks cool. The dorf even looks serious, which suits it. (No pun intended)

I'm going to be honest; I was tempted to add frown lines.

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12-15-2011, 04:17 AM
Post: #6
RE: Skinned business dorf.
Needs a bit of anti-alias on the middle, or the middle needs to be drawn in higher resolution.

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12-15-2011, 04:26 AM (This post was last modified: 12-15-2011 04:28 AM by Ben.)
Post: #7
RE: Skinned business dorf.
(12-15-2011 04:17 AM)Kazekai Wrote:  Needs a bit of anti-alias on the middle, or the middle needs to be drawn in higher resolution.
Huh? I can't draw in higher res than that, the texture for the body is only 256x128 and quite a bit of that is whitespace. Here's the texture. It's sloppy to say the least Angel

I could do the anti-alias though... But at this low res and with the way the texture stretches it might not look good..

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12-15-2011, 08:41 AM
Post: #8
RE: Skinned business dorf.
(12-15-2011 04:26 AM)Ben Wrote:  
(12-15-2011 04:17 AM)Kazekai Wrote:  Needs a bit of anti-alias on the middle, or the middle needs to be drawn in higher resolution.
Huh? I can't draw in higher res than that, the texture for the body is only 256x128 and quite a bit of that is whitespace. Here's the texture. It's sloppy to say the least Angel

I could do the anti-alias though... But at this low res and with the way the texture stretches it might not look good..

Wow, that is a small texture for a mostly smooth game.

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12-15-2011, 01:54 PM (This post was last modified: 12-15-2011 01:54 PM by manadspaniel.)
Post: #9
RE: Skinned business dorf.
That texture is amazingly small... Good job, but how did you find the Dorf model? Or rather, spawn a Dorf ingame?

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12-15-2011, 03:38 PM (This post was last modified: 12-15-2011 03:38 PM by Ben.)
Post: #10
RE: Skinned business dorf.
(12-15-2011 01:54 PM)manadspaniel Wrote:  That texture is amazingly small... Good job, but how did you find the Dorf model? Or rather, spawn a Dorf ingame?

Thanks! I used alpha 35, which lets you preview the dorf model. The model is animated though, which is why the screenshot has some glitches in it near the dorfs head.

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