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Gemini Castle
04-12-2012, 10:17 PM
Post: #1
Gemini Castle
Yo dawg, I herd You like Uberdark, so I put an Uber in Your Uberdark so You can explore while You explore.

I think I might be little sick in the head...

[Image: P1wJO.png]


Yep, so I took what have I learned from my previous work and made this. I was aiming for only three things:
  • to make it better
  • to make it massive
  • to make it with frekki'n tall tower

But I didn't do my meth math and at some places things are little bit off. It tends to irk me but.. well, whatever.
Also, screens made by setting distance render to 300, so, yeah, it is big.

Oh, and if You want to download and explore that map, click this citrus candy text!
I have the best sweets. Trust me.
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04-13-2012, 12:36 AM (This post was last modified: 04-13-2012 12:37 AM by GabbyBob.)
Post: #2
RE: Gemini Castle
Holy firkin Shtuff. That is amazing.
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04-13-2012, 10:34 AM
Post: #3
RE: Gemini Castle
I'll recommend this to Aaron for when he's tuning the LOD features.

Secret's out. Cool
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04-13-2012, 11:11 AM
Post: #4
RE: Gemini Castle
That's really amazing. I think you're the first person to make a massive build like this.

Triple-A companies thrive on greed, indie companies thrive on weed.
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04-13-2012, 11:11 AM (This post was last modified: 04-13-2012 11:14 AM by ZiggyPox.)
Post: #5
RE: Gemini Castle
some fun facts:

-These rocks are hollow inside, it was hard enought to make this "shell" looking natural.
-There is a well close to main gate. It's actually my quarry that connects underground with "forge of the great smith", my primal quarry Tongue. I tried not to waste any material, so I was trying to quit game only after using up all the stone I had. Size of the hole is somewhat little bigger of the amout of material that I needed. It was easier just to dig to the cristal rock, and then dig in circles.
-From my test, the tower atop of final hold has the minimum size for comfortable ascending. Inside space is 12x12bl, slope stairs are 5bl wide and the level shelf is 4bl deep. Dorfs are quite wide.
-Same with doors. Space of 5x5bl is minimal for smooth movement.
-As You can see, I had problems to place torches in right place...
-At a render distance 50, my poor mashine was enought stressed up to drop my fps appreciably while looking directly at some parts.

This thing is big, but if I would like to make it REALLY practical, usefull, fill it with people and tools and make it safe, it MUST be bigger... 3 times minimum.
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04-13-2012, 02:07 PM
Post: #6
RE: Gemini Castle
I'm pretty sure that you have a deal with the devil...

More so now that running your map gave me the Blue Screen of Death =_= lol

Fantastic work, really really unbelievable stunning and incredible.

"No Excuses. No Apologies. No Regrets."
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04-13-2012, 08:09 PM
Post: #7
RE: Gemini Castle
Yeah... no-life no-sleep mode. I was at home, where I can't do much work for my study. And I really wanted to see what this game can handle, with tools given at this moment. And then, in half way, I was like "I JUST have to finish this!".

It wasn't complicated, but it was hard to execute. I would like to see everyone able to create constructions like this, without working fiew days Tongue
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04-13-2012, 09:46 PM
Post: #8
RE: Gemini Castle
Ziggy,
Once this game gets multiplayer, I want to be on a server with you and Sabo.

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04-14-2012, 08:57 AM
Post: #9
RE: Gemini Castle
After playing the Legend of Grimrock so much then seeing this, I want to make a dungeon...
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04-14-2012, 10:30 AM
Post: #10
RE: Gemini Castle
(04-13-2012 09:46 PM)Mantalayer Wrote:  Ziggy,
Once this game gets multiplayer, I want to be on a server with you and Sabo.

Me too? ^_^Yay lol


(04-13-2012 08:09 PM)ZiggyPox Wrote:  And I really wanted to see what this game can handle, with tools given at this moment.

Does that include the Mini-Breaker Mod? Tongue

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