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Alpha v.43 Discussion
09-25-2012, 09:22 AM
Post: #11
RE: Alpha v.43 Discussion
(09-25-2012 02:45 AM)iAreNubcake Wrote:  What do you like? What don't you like?.

Trees look beautiful.

One problem that continues to bug me is that the crafting system is still completely unwieldy. I would suggest that the game move away from a "shaped" crafting system (ala minecraft) and move toward a "shapeless" crafting system from a list (ala terraria) that displays what you can build from what is in your inv.

Other than that, I am just glad to see an update. :-)

-Z-
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09-26-2012, 03:02 PM
Post: #12
RE: Alpha v.43 Discussion
I think a 3d 3x3 crafting system would be cool. Also, I think that different things (ie pickaxe heads) should be made differently (maybe shapeless) and metal things should definately be forged.

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09-26-2012, 03:09 PM
Post: #13
RE: Alpha v.43 Discussion
The crafting system definitely does need to be polished... As much as I like how the natural crafting grid works, I think that, because of the scale of resources in the game, a crafting list would probably fit better. Perhaps you could discover recipes by making them like that, though...

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09-26-2012, 06:04 PM
Post: #14
RE: Alpha v.43 Discussion
it will all end with people playing with open wiki in the background, anyway.
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09-26-2012, 06:28 PM
Post: #15
RE: Alpha v.43 Discussion
(09-26-2012 06:04 PM)ZiggyPox Wrote:  it will all end with people playing with open wiki in the background, anyway.

I really hope not Undecided
I don't like having to break away from being in a world Sad

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09-27-2012, 07:25 PM
Post: #16
RE: Alpha v.43 Discussion
.....Am I the only one that generated a new world, and got a flatmap?

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09-27-2012, 07:27 PM
Post: #17
RE: Alpha v.43 Discussion
Pics, please.

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09-27-2012, 07:52 PM (This post was last modified: 09-27-2012 07:54 PM by durdur.)
Post: #18
RE: Alpha v.43 Discussion
(09-27-2012 07:27 PM)Ben Wrote:  Pics, please.

...Here ya go, skippy!
P.S. This is caused by the game crashing during world gen, which only happens if you're not in fullscreen.
(I did sum testin' of teh stuffs, if ya catch mah drift)


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09-27-2012, 08:51 PM
Post: #19
RE: Alpha v.43 Discussion
Well that's an interesting bug...

Who wants to place bets on whether this will be fixed before the next version is released? Tongue

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09-27-2012, 08:54 PM
Post: #20
RE: Alpha v.43 Discussion
Oh... That is weird.. :X

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