Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A wild menu appears! (status update)
02-10-2013, 01:00 AM
Post: #21
RE: A wild menu appears! (status update)
woho, my internet connection is back! And what we have here.. a menu feature. I like how this is looking. As the backgrounf blurred and darkened game-screen should work well. So you know what is happening AND if you twiddle with graphics options, you can see effects without going back and forth from menu just to adjust brightness.
Find all posts by this user
Quote this message in a reply
02-10-2013, 05:39 AM
Post: #22
RE: A wild menu appears! (status update)
Well I'm not 100% sure how all of the graphics stuff works just yet. I've never really messed with OGL, so I'll have to figure it out (as well as the graphics code) before that part of it will be done.

[Image: AxwWvY1.png]
Visit this user's website Find all posts by this user
Quote this message in a reply
02-10-2013, 04:04 PM (This post was last modified: 02-10-2013 04:40 PM by durdur.)
Post: #23
Thumbs Up RE: A wild menu appears! (status update)
At this rate, this community should come back to life. Also nice to know that an update may come moderately soon. Big Grin

Forever vigilent.
Find all posts by this user
Quote this message in a reply
02-10-2013, 06:27 PM
Post: #24
RE: A wild menu appears! (status update)
Well the update will most likely come when Aaron is done with the terrain stuff to a point where you can see significant improvement. The meny is nearly done except for the options part, which I'll have to ask Aaron about...

[Image: AxwWvY1.png]
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)